DarkSummer Nights (RunePunk)
DarkSummer Nights is the first RunePunk supplement and builds upon the unique setting by offering the street-level detail that the fans have demanded. Within the pages are a highly detailed gazetteer of the borough of the City’s capital of DarkSummer, including dozens of new personalities, plot hooks, new groups, and opportunities for adventure. Broken Dreams forms the second half of the book and amplifies and expands the intrigues of DarkSummer with a comprehensive adventure that highlights many of the characters and groups found within the borough. Tell your jobbers to get ready, DarkSummer awaits!
Using the award winning Savage Worlds engine and building upon the unique vision that is RunePunk, Darksummer Nights is worth the wait.
When I was editing RunePunk , I couldn’t breathe a word about it to my friends, even my GM, until I had the book in my hands. I immediately took it home and put it in his hands. “You want to run this,” I said, and he did. In fact, he loved it so much he worked with Sean to flesh out one neighborhood in one city district and provided a series of adventures for it. Am I the luckiest gamer in the world, or what? :)
Oh, and to play this you’ll need both the Savage Worlds core rulebook and the RunePunk setting book. If you’re looking for further adventures in ScatterPoint this is the best option so far. I also recommend it to anyone who really wants a feel for the capital city district of GreyMesa, with everything from NPC characters populating this strange pocket world to player handouts and GM aides. In short, it’s a good read!